All posts by Tim Sevenhuysen

Tim Sevenhuysen is the founder and sole developer of Oracle's Elixir and provides a variety of consulting and contracting services throughout the esports industry. He is the former Director of Esports Analytics for 100 Thieves, served as Head of Data Science for Esports One, led Shadow.gg from 2017 to 2019, and was Statistical Consultant for Fnatic in 2015. Follow Tim on Twitter at @TimSevenhuysen.

LCS Regional Finals Preview

The North American Regional Finals tournament takes place this weekend from Friday, September 6 through Sunday, September 8. Four LCS teams will vie for the right to represent North America at the World Championships next month.

Clutch Gaming and Counter Logic Gaming are the favourites going in, but FlyQuest and Team SoloMid have had plenty of time to prepare themselves for the tournament, and certainly have the potential to make things interesting. Read on for my preview of each series, and my predictions for the overall results! Continue reading LCS Regional Finals Preview

What are the Odds? Modeling Win Probability in League of Legends

My personal Holy Grail of League of Legends statistics has always been an accurate, theoretically sound predictor of in-game win probability. Some of my earliest explorations in advanced LoL stats came in the form of win probability modeling, and I’ve always kept a close eye on the attempts others were making in that space, but up until now I haven’t had the necessary data structure, resources, or time to put together my own model.

I’m now excited to share an early look at the beta version of my win probability model.

Scroll down to see an example of the model in action!

I’m not going to go into technical details aside from saying the core model is a logistic regression—most of the details will remain proprietary—but in a moment I’ll share an example of how the model interpreted one of the games from the LCS 2019 Summer Finals.

I knew the time was right to start talking about this model publicly after I spent part of the LCS Finals sitting with Tyler “FionnOnFire” Erzberger and “field testing” the model’s predictions. Every so often, I would plug game state numbers from the current game into a calculator and ask Fionn to make a prediction about which team was favoured to win, and at what percentage. Time after time, the calculator landed within 5 percentage points of Fionn’s estimate. That outperformed even my own expectations, and I think it says something about Fionn’s understanding of LoL, too! (The model’s precision and accuracy are also pretty good, but since the model is still a work in progress I’m going to keep those metrics to myself.)

My model is not only built on sound statistical foundations and a comprehensive understanding of the underlying data, it also effectively captures the nuances of pro LoL with real authenticity to the nature of the game and its complex interrelationships between game variables. I’ve controlled for factors like game time, the different types of elemental drakes, towers, Baron Nashor, Elder Dragon, Inhibitors, and much more, all appropriately reflected based on the ways they influence the game.

When you put it all together and apply it to Game 4 of the LCS Finals between Cloud9 and Team Liquid, one of the most hotly contested games of the series, you get a data visualization like this:


Click for full-size image

Continue reading What are the Odds? Modeling Win Probability in League of Legends

Analyst Challenge – Contesting Rift Herald 4v5, August 24

August 24, 2019 Challenge

This analyst challenge involved reviewing a run of play from 10:00 to 11:05 of game 1 from the 3rd-place match between Counter Logic Gaming and Clutch Gaming.

The Responses

Several good responses came in from pro analysts, coaches, and players.

Continue reading Analyst Challenge – Contesting Rift Herald 4v5, August 24