All posts by Tim Sevenhuysen

Tim Sevenhuysen is the founder and sole developer of Oracle's Elixir and provides a variety of consulting and contracting services throughout the esports industry. He is the former Director of Esports Analytics for 100 Thieves, served as Head of Data Science for Esports One, led Shadow.gg from 2017 to 2019, and was Statistical Consultant for Fnatic in 2015. Follow Tim on Twitter at @TimSevenhuysen.

Analyst Challenge – Game State Evaluation, July 23

The “game state evaluation” challenge asks you to look at a snapshot from a game and assess which team is “in the lead”, by how much, and why. To do this, you need to ask yourself about each team composition’s win conditions, and determine which pieces of information are most relevant.

July 23, 2019 Challenge

This challenge was from 14:35 of the past weekend’s game between Origen and Vitality.

The Responses

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Analyst Challenge – Win Conditions, July 1

The “win conditions” challenge is deceptively simple: look at the two team compositions shown in the screenshot below (blue team on the left; red team on the right) and describe each team’s win conditions.

July 1, 2019 Challenge

BLUE Team:
Poppy, Nocturne, Sylas, Xayah, Rakan

RED Team:
Kennen, Jarvan IV, Aatrox, Sivir, Morgana

Patch: 9.11

The Responses

Continue reading Analyst Challenge – Win Conditions, July 1

GXD – A clearer way to communicate player diff stats

Some time ago, I introduced the concept of “slash lines” as a way to measure players’ early game performances. The idea was to move away from creep score difference (CSD) stats, especially for junglers, and begin looking more at gold and experience differences.

Gold and experience diffs have several advantage over CS diffs. They capture the actual value of each CS, instead of treating a siege minion as having the same value as a caster minion. They also handle the rewards from jungle camps in a more consistent way, compared to the challenges that existed with the past approach of counting every jungle monster as 1 CS, or the current approach of counting every camp as 4 CS.  Gold and experience also do a better job of normalizing measurement of oddball lanes like the current Spellthief’s Sona, or last year’s Spellthief’s/Klepto Zilean.

There are some problems with the slash lines approach, though, and I’d like to move forward with another step that should help.

What problem are we trying to solve?

First, let’s understand the challenges with using slash lines. The biggest issue is that slash lines are messy to read and write. When I say that Lira has +132/-68 GD10/XPD10, that’s a whole lot of characters on the screen. It can definitely feel pretty cryptic.

Continue reading GXD – A clearer way to communicate player diff stats