Category Archives: Analysis and Opinion

Misfits macro raises red flags, despite victory: EU LCS week 1 roundup

Winning in the Challenger Series and winning in the LCS are two very different beasts.

I expressed doubt in the Misfits in my preseason power rankings, and my biggest reason for doing so was evident in their first LCS series against the Giants. To put it simply, the Misfits did not play efficiently with their leads. One series is hardly enough to say “I told you so,” but it doesn’t bode well that the team suffered from a continuing lack of refinement in their mid/late game.

Building early leads and riding them to victory was exactly how the Misfits conquered the Challenger Series. In the EU CS regular season and playoffs, the Misfits dominated the first 15 minutes, and dropped only one game along the way as a result. But that didn’t happen in the Promotion Series, and it almost cost the Challenger champions their chance to join the LCS. Some of the red flags from the Promotion Series were once again evident in their first LCS match.

Misfits Statistical Trends

  Record GD@15 CKPM BN%
EUCS Reg Seas 9-1 +1,999 0.84 76%
EUCS Playoffs 6-0 +4,524 0.87 83%
Promotions 5-4 +125 0.56 57%
EU LCS Week 1 2-1 +1,684 0.59 25%

From these numbers, a few trends are clear. First, the Misfits have relied on early gold leads to win. Second, the Misfits are more successful in fast-paced games with high combined kills per minute (CKPM). Third, the Misfits’ success seems closely tied to Baron control.

Gold leads and fast pacing are both important to the Misfits because they play to the team’s strengths, meaning their players’ mechanics in laning and combat. In the Challenger Series, these strengths were accentuated. The Misfits could roll over their opponents in the first 10 to 15 minutes, then continue forcing the issue with repeated fights, often using the Baron as a catalyst for those fights.

When the Misfits came up against LCS teams in the in Promotion Tournament, their mechanics were somewhat deemphasized, and their opponents slowed the pace of play through map control, rotations, and greater emphasis on macro play. That led to fewer Misfits gold leads, and a reduced ability to either force or bait fights where they could bring their gold and mechanics to bear. As a result, both their Baron control and their win rate dropped.

Against the Giants in week 1 of the LCS, the Misfits faced some of the same challenges. The Giants resisted the early snowballs by trading objectives, split pushing, and doing a better job than the average Challenger team of managing the push-and-pull of Baron baits.

The Misfits were on the front foot in the early game for most of the series, with lots of roaming from Lee “IgNar” Dong-geun, Barney “Alphari” Morris, and Tristan “PowerOfEvil” Schrage, but some of their biggest plays turned out to be inefficient, so the Giants were often able to trade something back.

Once the mid game arrived, the Misfits found themselves magnetically drawn to the Baron pit. It was an obsession that followed them from their EU CS days, when you could far more often find them starting a Baron than chipping away at inhibitor towers.

Against weaker opponents, this worked more effectively, but against the Giants the Misfits found themselves being pushed away, costing them time and map control, or giving up coin flip steal opportunities. In game 1, that pattern of play cost them the game as Jonas “Memento” Elmarghichi got a clutch steal and Olof “Flaxxish” Medin punished the Misfits’ lack of side lane control with a powerful Illaoi split push. In game 2, the Baron play worked: the Giants didn’t react well enough and the Misfits had a larger gold lead to support their attempt. Game 3 produced another Memento Baron steal that threatened to turn things around, until the Giants threw the game away with some bad decisions afterwards.

Dealing with Change

It wasn’t only their opponents who made things difficult for the Misfits. Changes to their roster and the meta also affected them. Last summer, the Misfits relied mostly on IgNar and mid laner Marcin “Selfie” Wolski to initiate fights. Both players were effective at throwing themselves at their opponents all around the map. IgNar, especially, was a catalyst, leading the team in kill participation in both the regular season and playoffs. Now PowerOfEvil has replaced Selfie and IgNar is being pushed onto a slightly different champion pool. The cumulative effect is less aggression from the mid lane and fewer opportunities for IgNar to be a consistent initiator, especially with the loss of Alistar from the meta.

To deal with these changes, Alphari will need to take on more of the initiation duties. That means continuing to improve his use of Teleport, which puts the onus not only on him but on his team’s communication.

In the end, while the Misfits’ pattern of play in their first LCS match was typical of their successful run through the Challenger Series, their games against the Giants could have gone either way. They earned a 2-1 series win, but showed some sloppiness in the early game and burned through a bit too much of their mid-game gold cushions.

These issues are entirely understandable for a young team. In fact, they are exactly what we should expect, given what we’ve seen from the Misfits in the past. But that doesn’t change the reality that there’s a lot for the team to work on over the coming months.

The Giants are neither the most skilled collection of players nor the best strategic team in Europe, but they still managed to make life difficult for the Misfits. Much more difficult opponents await the league’s newest squad, opponents who will punish the Misfits’ early-game inefficiencies much harder, manage the Baron pit that much better, and more diligently avoid throwing. If the Misfits don’t improve their early-game efficiency and learn to play a more intelligent, balanced game after the 20-minute mark, they may have a long, painful learning experience ahead of them this split.

Magic Bullets

  • On the plus side for the Misfits, AD carry Steven “Hans sama” Liv performed reasonably well on Jhin and played a key role on Ashe. Previous trends had seen him struggle on champions with more utility and less mobility. That lack of flexibility had been another one of the reasons I dropped the Misfits in my preseason rankings, but Hans took a step towards reassuring me.
  • You can change the players on the Unicorns of Love roster, but you’ll never purge the chaos style, at least not in their drafts. Their first game of the split featured some meta-stretching champions in Kassadin, Caitlyn, and Lulu. The Caitlyn+Lulu bot lane made a return for game two, and the Unicorns picked up two impressive wins. Consider those wins further evidence for the fact that a unified team composition with clear win conditions is more important than just getting as many “OP” champions as possible.
  • Splyce lost convincingly to H2K, in a somewhat anticlimactic match given that these two teams are expected to duke it out for first in group B over the course of the split. Splyce had issues with their early game, as expected, registering a -1,885 GD@15 in those two games, but a +16.0/+351 CSD/GD@10 from AD carry Kasper “Kobbe” Kobberup is very encouraging. Splyce only need to stay within reach in the early game to give their strong mid-game a chance to come alive, so if they can count on their bot lane duo to be this effective it will give them a lot more options going forward.

Photo courtesy of flickr.com/lolesports

Lane Swap Survey Results

Introduction

Recently, Riot Games announced their plans to make changes to League of Legends that were intended to reduce the frequency of lane swaps in pro play, by making lane swaps “a strategic choice with actual tradeoffs.”

Oracle’s Elixir conducted a brief survey to gauge the opinions of some of the League of Legends community, including both fans and professional journalists, broadcasters, coaches, and players. Respondents were asked about their viewing preferences regarding lane swaps, their agreement with Riot’s claims that lane swaps are boring to watch and formulaic, and their opinions about Riot’s proposed changes.

The findings of the survey are presented below, with some brief discussion of the implications.

Notes on Methods

The survey was completed by 214 people. Of those, 27 self-identified as a “casual LoL esports fan,” 152 self-identified as a “hardcore LoL esports fan,” and 36 self-identified as a journalist, writer, broadcaster, or professional analyst, coach, or player.

The sample for this survey was not randomly selected, and is relatively small. Findings cannot be accurately generalized to the overall LoL esports community. It is likely that the “casual fan” group is poorly represented, because individuals within this group will be relatively less likely to spend time on Twitter or Reddit, see the link to this survey, and be interested in completing it.

Interpretation Note 1: Yesterday, Riot announced that their changes will be landing in the 6.15 patch, with a somewhat reduced scope, due to feedback they received from the community and from selected voices within the professional scene. The responses to this survey were gathered before Riot’s revisions were announced.

Interpretation Note 2: For this survey, a “lane swap” was defined as a game that begins with both teams sending their players to opposite sides of the map to trade towers, as opposed to “standard lanes” with direct 2v2 match-ups between AD Carry + Support pairings.

The Findings

Question: As a viewer, which of the following options best describes your preferences?

Viewing Preferences

Unsurprisingly, most people enjoy watching standard 2v2 lanes more than watching lane swaps. Hardcore fans were the most likely to prefer standard lanes. While many casual fans had no preference, most still preferred to watch standard lanes. Professionals (journalists, analysts, broadcasters, etc.) were more likely than the other groups to prefer lane swaps.

Question: Rate your agreement with the following statement: “Lane swaps are boring to watch.”
Boring

Nearly half (48%) of casual fans agreed or strongly agreed that lane swaps are boring to watch. Hardcore fans were equally divided, with 41% finding lane swaps boring and 41% disagreeing. Professionals felt differently than the other groups, with a majority (58%) disagreeing or strongly disagreeing that lane swaps are boring. Less than 20% of each group had no clear opinion.

Question: Rate your agreement with the following statement: “Lane swaps are formulaic (they always play out the same way).”

FormulaicSimilarly to the previous question, casual fans were likely to feel that lane swaps are formulaic, while hardcore fans were split, with 44% seeing lane swaps as formulaic and 45% disagreeing. Professionals, again, tended to disagree that lane swaps are formulaic.

Question: Rate your agreement with the following statement: “League of Legends should be changed to reduce or remove lane swaps in professional play.”
Changes Needed

Only one-third (33%) of casual fans–the group that was most likely to see lane swaps as boring and formulaic–agreed that League of Legends should be changed to reduce or remove lane swaps in pro play. Many casual fans were unsure whether changes were necessary.

Hardcore fans, many of whom also felt lane swaps were boring and formulaic, mostly (52%) disagreed that changes were needed. To speculate, this perhaps demonstrates the strength of opinion of hardcore fans in support of competitive integrity over the average fan’s viewing experience.

Most interestingly, the majority (58%) of professionals agreed that changes were needed. This may illustrate many professionals’ belief that the LoL esports experience needs to be designed for the audience’s preferences, not for the preferences of the pro community itself. That goes against a commonly expressed opinion among hardcore fans that Riot should not be prioritizing the needs of fans over the needs of the players and teams.

Question: Rate your agreement with the following statement: “Riot Games’ proposed changes will improve the average viewer’s experience.”

Riot Changes Are Good

It should be borne in mind that this question was asked before Riot chose to remove the cannon minion changes from their patch, scaling back the level of disruption the changes might bring about.

Under that caveat, all groups tended to disagree that Riot’s proposed changes would improve the viewing experience. In fact, professionals were the most likely (31%) to be supportive of Riot’s changes as a good solution to the problem, while the majority of casual fans (56%) and hardcore fans (57%) disagreed that the changes would result in improvements.

Discussion

Overall, the common sentiment seems to support Riot’s claim that fans would prefer to watch games with standard lanes. These findings do not strongly support the idea that fans find lane swaps boring to watch and formulaic, but it must be remembered that the “casual fan” group will make up a large part of the overall viewership, and this is the group that is most likely to prefer watching standard lanes and see lane swaps as boring/formulaic.

While it may be “kind of sad that the changes seem to cater to the average viewer, rather than the pros,” in the words of one respondent, the responses of professionals seem to support the idea that pushing more standard lanes is the right approach, and that the interests of viewers should be more important than the preferences of professionals, at least in the case of lane swaps.

But while there is general agreement that change is needed, there is even clearer agreement that the community did not support Riot’s proposed changes. However, it’s possible that this reaction would have been less severe if Riot had announced the reduced scope of their changes before the survey was put out.

It’s also possible that the antipathy towards Riot’s specific changes is capturing complaints about the timing of the changes. With patch 6.15 landing just before the playoffs in the five main professional regions, there is potential for the state of the game to be disrupted, leading to a perceived imbalance of competitive integrity. This survey does not contribute to that part of the conversation. Riot has acknowledged, though, that the timing for these changes is poor, and that they should have made the changes sooner. It’s clear that Riot feels strongly enough about the need for these changes that they aren’t willing to wait until after the World Championships, and the findings of this survey do seem to support the need for changes to happen.

Whether the need for change was great enough to out-weigh the need for stability is a matter of opinion.

Rearview: Looking Back at My Preseason Power Rankings

Way back in January, I put out a pair of articles previewing the NA LCS Spring split. I ranked all 10 teams from weakest to strongest, based on what I thought of their offseason moves and the potential strength of their new rosters.

After a two-and-a-half month regular season, including an array of roster changes and substitutions, it’s time to look back at those preseason rankings as a way to remind ourselves of the expectations we held and to dissect some of the unexpected outcomes. We also get to see how accurate I was with my predictions, so that’s fun!

Let’s kick things off with the team I, and the rest of the world, predicted for a 10th-place finish.

Continue reading at Unikrn →