Category Archives: Check the Data

Assist Support for NA LCS Kill Leaders

Behind every carry there are helpful teammates; behind most kills, there are assists.

The tables below show where the assists came from for the three AD carries and three mid laners who had the most kills in the NA LCS 2016 summer regular season.

ADCs

ad carry kill leaders teammate participation

Doublelift received more help than the other two players from his support, Biofrost, with Bio helping on 85% of Doublelift’s kills. Surprisingly, Bjergsen only assisted on 62% of Doublelift’s kills. Part of that is because the TSM duo lane created lots of kills all on their own (Doublelift had 14 kills where Biofrost was the only assist, compared to 9 each for the other two ADC/support pairings in this graphic).

By comparison, WildTurtle and Sneaky both received more help from their junglers and top laners. In particular, Impact was very helpful in providing assists on Sneaky’s kills, while Pobelter did a lot to help WildTurtle.

Mids

mid lane kill leaders teammate participation

Jensen was the overall kill leader of the NA LCS this split, and also had the highest ratio of solo kills among the three mid lane kill leaders. He synced with Sneaky on a lot of kills, getting more assists from Sneaky than the other two mid laners got from their ADCs.

Pobelter’s jungler and support stacked up a lot of assists on his kills, with Reignover’s support of Pobelter being much higher than the help Meteos, and especially Svenskeren, gave to Jensen and Bjergsen, respectively.

Across the board, Bjergsen had low assist rates from his teammates, relative to Jensen and Pobelter. This suggests that Bjergsen did more of his own work, and that more of his kills came from smaller engagements, where his kills would come with only one or two assists rather than three or four.

Lane Swaps Survey

With Riot announcing upcoming game changes aimed at making lane swapping “a strategic choice with actual tradeoffs,” the League of Legends esports community has featured plenty of discussion around how the pro game will be affected, and what place lane swaps hold in both the viewer experience and the competitive balance of League of Legends.

Oracle’s Elixir is asking for your input through a brief survey designed to explore LoL esports viewers’ and participants’ opinions and preferences related to lane swaps.

For this survey, a “lane swap” is defined as a game that begins with both teams sending their players to opposite sides of the map to trade towers, as opposed to “standard lanes” with direct 2v2 match-ups between AD Carry + Support pairings.

Take the Survey

Notes on Methods and Interpretation

The sample for this survey will not be controlled: anyone will be able to complete the survey, or share the link with others. This means that the results may not reflect the overall community. Results will be only informational, and should be used to inform discussion, not drawn upon as factual measurements of the overall LoL esports viewership.

The survey will remain open for approximately one week, or until no more, or few more, responses are being received. Results will be shared on OraclesElixir.com for the interest of the LoL esports community.

MSI Early-Game Warding

Supports and junglers are the players tasked with contributing most to the vision game. In the first 15 minutes of games, some players at the 2016 Mid-Season Invitational have taken up that role with more gusto than others.

The tables below count the average number of wards placed by the supports and junglers at MSI in the first 15 minutes of group stage games.

MSI Wards Placed by 15 Mins

Royal Never Give Up’s star, Mata, stands head and shoulders above the crowd, placing the most pre-15-minute wards of any player.

Surprisingly, a jungler took second spot: SK Telecom T1’s Blank has earned quick access to his Tracker’s Knife, it seems, lighting up the map with an average of 6.6 green wards in the first 15 minutes and buying plenty of pink wards to go with them.

Counter Logic Gaming’s Aphromoo and the Flash Wolves’ Karsa have both fallen off the pace for their positions. Aphromoo, on average, has placed only 73% as many wards as Mata in the first 15 minutes. Karsa’s early-game ward output has been just 67% of Blank’s.

For more player vision stats, check out the MSI 2016 Player Stats page, where you can see average wards per minute (WPM) and average wards cleared per minute (WCPM) for all players.