Category Archives: Articles

Jungle Hard Carries in the LCS

Image courtesy of @lolesports.

Dardoch dealt the most damage to champions for Team Liquid in their win against Dignitas earlier today, playing Nidalee and doing 31.2% damage share. That’s the second-highest Jungler damage share seen in the LCS so far in 2016, behind Rush’s 31.7% in Cloud9’s loss to Team Impulse.

Dardoch was just the 5th LCS Jungler to have his team’s highest damage share this year, and just the third to do it in a victory.

Svenskeren and Trick also had their teams’ highest damage, both playing Graves. Rush on Nidalee and Kirei on Graves had their teams’ highest damage, but in losses.

Jungle Carry Kings

Rush had his team’s highest damage share five times in 2015. That included three Evelynn games and two Nidalee games, and four of the five games were wins.

Jankos had the largest LCS Jungler carry performance of 2015 or 2016, with 38.2% damage share on Nidalee while playing Origen in Summer 2015.

Peanut vs. Score: Korea’s Best Jungle Talent

Who is Korea’s best Jungler?

So far this year, two players have taken control of the Best Jungler conversation. One is a fresh-faced, diminutive, ever-smiling rookie, Peanut of the ROX Tigers, who played only a single game with Najin in the 2015 Summer regular season. The other is long-time veteran Score of KT Rolster, one of 2015’s most under-discussed players, who spent last year playing in the shadow of Ssumday and Piccaboo.

Both Peanut and Score have been key components of their teams’ impressive performances through the first three weeks of the LCK season. But who has been better?

Read at Unikrn →

Early-Game Objectives in the 2016 Meta

Every League of Legends offseason brings change, as Riot injects fresh ideas into their game. Among the changes introduced for 2016, Riot significantly rebalanced the role of objectives in the early game. They left the Dragon in the same state as 2015, but made sweeping changes to Towers and added a completely new objective in the form of the Rift Herald. More passive gold was also added into the game, making the early game move more quickly.

Common perceptions suggest that the Dragon has decreased in value, that the Rift Herald doesn’t have a clear role, and that Towers have become by far the most important early-game objective. But are those perceptions measurably true?

In the discussion below, I’ll present numbers around each of the three early-game objectives, compared to the 2015 season.

Continue reading at Unikrn →

For some additional insight into the ways that different teams are prioritizing each objective, check out the companion post.