Category Archives: Articles

Analyst Challenge – Lane Assignments and Neutral Objectives, February 12

Here’s the challenge tweet.

I’ve highlighted some of the better responses below, but the best education you’re going to get out of this challenge is to read through the in-depth reply chain from Nelson Sng, the head coach of the LPL’s LNG Esports.

The TL;DR here is that Nelson wants to see IMTA pressure the mid lane with 4 members while Lucian continues to pressure the bot lane tower. The details of how they should execute that are laid out in his response, from the way Ornn should manage the top lane wave to the best warding and dewarding locations during the upcoming sequence.

As an additional note, Nelson made the very good point that during these challenges, it’s important to keep the fog of war “turned on”, meaning that you have to only factor in information that you know the team possesses. As a third-party viewer, it’s easy for us to forget that the players only have partial information, while we are able to see the entire map. This is a crucial analytical discipline to practice, and it’s the main point of value in buying Pro View if you’re looking to deepen your game knowledge. I highly recommend watching games in Pro View and practicing your predictions of what the players will do next, and why.

Other Responses

Jakub Kornecki wrote a thread oriented towards slow pushing top and pressuring the mid and bot lanes.

https://twitter.com/JKor_lol/status/1227854335847129088

Logan Mansfield felt it would be better to shift focus into the top half of the map, rather than sustaining pressure on mid and bot.

Leon Levaaho wanted to see Ornn freeze the top lane while IMTA overall just played conservatively and waited for the drake to spawn.

Academy Standouts: 2020 Spring Week 3

Academy Standouts highlights the players who performed best in the most recent week of NA Academy play.

Previous Academy Standouts:

If you want to track your favourite team’s Academy performance throughout each split, you can also check out the Academy stats pages, starting with 2020 Spring regular season player stats and team stats.

Potluck, Jungle, Immortals

My expectations for Potluck coming into 2020 were not especially high. He’s had some time in Academy with the Golden Guardians organization but never stood out or, from my perspective, seemed to demonstrate that much potential.

With Immortals so far this year, he’s showing that potential, and his week 3 performances especially stood out.

Potluck Stats, 2020 Spring Week 3
Numbers in parentheses are rank within own position.

  KDA KP GXD10 DPM DMG%
W3 4.2 61.8% +1,270 343 22.0%
Total 6.0 (3rd) 72.0% (3rd) +1,044 (1st) 283 (3rd) 16.4% (1st)

Continue reading Academy Standouts: 2020 Spring Week 3

Luck and League: Measuring Ideal Season Length in LoL

Angus Lockhart is a consultant at a market research firm in Toronto, Canada, and holds a Masters of Arts in Political Science. He has been playing League of Legends since season 2.


What is the ideal number of games to play in a season? To many fans and analysts, an ideal season has to be long enough that the best teams reliably come out on top, while the weaker teams fall to the bottom of the standings, but not so long that there is no real room for upsets and unpredictability. Based on that definition, sports analytics provide tools for answering that exact question.

The longer a season, the more likely it is that the best teams float to the top. We’d all agree that a four game season is probably too few, but a hundred game season is probably too many. How do we know what is right?

At 18 games, the LCS and LEC have only two more games than the NFL and significantly fewer games than the NBA (82) the NHL (82) and MLB (150). Is that too fed, or is it appropriate given the nature of League of Legends?

Before seeking an answer, we must acknowledge that when it comes to creating a schedule and a season length, many different factors are important: viewership, burnout, skill expression, and more. The focus of this analysis is “skill expression”, meaning the ability of a team to demonstrate its quality with minimal influence from random or uncontrollable factors. But skill expression is naturally not the only consideration, since teams and Riot have an incentive to maximize profit and to limit playing time to prevent burnout. Statistics, however, can’t say much about these other factors, so a broader discussion of the “best” season length must be left to a different context.

The Data

The math behind this analysis comes from Tom Tango’s “True talent replacement level for sports leagues”, via a Neil Paine article on 538. Their previous analysis provides a framework for understanding how much luck contributes to a team’s score after any number of games.

The following analyses use the LCS and LEC records for teams since the beginning of franchising. Continue reading Luck and League: Measuring Ideal Season Length in LoL