Low-level League of Legends solo queue is all about kills: fight, fight, fight, and every now and then a building might fall, too, when there’s nothing fleshy around to attack.
But higher tiers of play, and especially esports, are all about objectives. Kills are a means to an end: sure, they reward you with a little gold and experience, but it’s far more important to leverage those kills into greater advantages, gaining greater control of the game.
Do you ever feel like a team is better (or worse) than their win/loss record suggests? Do you wish you had a way to measure that impression?
Here’s a stat that might scratch your itch: I call it Gold Spent Percentage Difference (GSPD).
In simple terms, GSPD measures the gap in how much gold both teams have spent at the end of the game. A large positive GSPD Â (+10% or higher) shows that the team had spent a lot more gold than their opponents, while a large negative GSPD (-10% or lower) shows that the team had spent a lot less gold.
The graphs below chart gold differences over time in LCS teams’ last six games (weeks 6 through 8 of the 2015 Summer Split) and in LCK teams’ last two weeks (weeks 8 and 9 of the 2015 Summer Split).
Note: The timelines only run to 50 minutes, even if a game went longer.
NA LCS
Cloud9
CLG
Dignitas
Gravity
Enemy
Team 8
TDK
Team Impulse
Team Liquid
TSM
EU LCS
Copenhagen Wolves
Elements
Fnatic
GIANTS
Gambit
H2K
Origen
Roccat
SK Gaming
Unicorns of Love
LCK
Anarchy
CJ Entus
Jin Air Green Wings
KOO Tigers
KT Rolster
Longzhu Incredible Miracle
Najin e-mFire
SK Telecom T1
SBENU Sonicboom
Samsung Galaxy
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