Note on Use of Averages
In most of the statistics on this site, values are calculated for each individual game, then averaged across games. This is true for the “share” and “per minute” numbers for damage to champions, earned gold, wards placed/cleared, CKPM, and so on. Some of the numbers used on broadcasts use totals rather than averages, which can make minor differences to some values. I prefer averages because they reduce the impact of game length. Bear this in mind when comparing between Oracle’s Elixir and stats you find elsewhere.
List of Abbreviations
| GP | Games Played |
| W | Wins |
| L | Losses |
| AGT | Average Game Time (sometimes also called “G Len”) |
| P% | Percentage of games champion was picked in the given role. |
| B% | Percentage of games in which the champion was banned. (Is not tied to a specific role.) |
| K | Total Kills |
| D | Total Deaths |
| A | Total Assists |
| KDA | Total Kill/Death/Assist Ratio |
| K:D | Kill-to-Death Ratio |
| CKPM | Average Combined Kills per Minute (Team Kills + Opponent Kills) |
| EGR | Early-Game Rating |
| MLR | Mid/Late Rating |
| GPR | Gold percent rating (average amount of game’s total gold held, relative to 50%) |
| GSPD | Average Gold Spent Percentage Difference |
| FB% | First Blood rate. For players/champions, percent of games earning a First Blood participation (kill or assist). |
| FBV% | First Blood Victim rate. (percent of games player/champion was killed for First Blood) |
| FD% | First Dragon Rate |
| FT% | First Tower Rate |
| FBN% | First Baron Rate |
| DRG% | Dragon control rate: percent of all Dragons killed that were taken by the team. If ELD% is present, only reflects elemental drakes. |
| ELD% | Elder dragon control rate |
| DTH% | Average share of team’s deaths. |
| GD## | Average gold difference at ## minutes |
| XPD## | Average experience difference at ## minutes |
| GXD## | Average gold+experience difference at ## minutes |
| CSD## | Average creep score difference at ## minutes |
| CSPM | Average monsters + minions killed per minute |
| DPM | Average damage to champions per minute |
| DMG% | Damage Share: Average share of team’s total damage to champions |
| EGPM | Average earned gold per minute (excludes starting gold and inherent gold generation) |
| Gold% | Gold Share: Average share of team’s total gold earned (excludes starting gold and inherent gold generation) |
| JNG% | Jungle Control: average share of game’s total jungle CS |
| LNE% | Lane Control: average share of game’s total lane CS |
| WPM | Average wards placed per minute |
| WCPM | Average wards cleared per minute |
| WC% | Average percentage of opponent wards cleared |
| VWC% | Average percentage of opponent’s visible wards cleared |
| IWC% | Average percentage of opponent’s invisible wards cleared |
What does game mean in the xlsx file there is 1-4, then T?
T means “tiebreaker”.