Featuring Dignitas and FlyQuest.
Lane efficiency: case studies from the NA and EU LCS
In professional play, some teams do a great job of managing minion waves and controlling the lanes. It’s a complex part of the game, with influence over many things, including gold income, map control, setup for objectives, and both extension of leads and defensive stalling while behind.
Lane efficiency is a new statistic that measures how well teams manage minion waves, securing as much lane farm for themselves as possible while denying farm from their opponents. For a full discussion of the theory and measurement of the statistic, take a look at the methods article.
Below are the lane efficiency (LE) statistics for the NA LCS and EU LCS, presented alongside jungle control (JNG%) and kill-to-death ratio (K:D) to paint a more full picture of teams’ play. For the NA LCS, the Immortals are discussed as a case study, while H2K are presented from the EU LCS. Continue reading Lane efficiency: case studies from the NA and EU LCS
Introducing “Lane Efficiency”
Lane efficiency is a new statistic that measures how well teams manage minion waves throughout the game, both in terms of maximizing their own farming and preventing their opponents from farming. It is reported as a percentage, with values above 50% showing strong performance and below showing weakness.
Full details are below, including the formula, important context for interpretation, and reasons why I chose this approach instead of some alternatives. To see the lane efficiency statistic in action for the NA LCS and EU LCS, head to the findings article. Continue reading Introducing “Lane Efficiency”